R.O.V control UI

ROV UI Main Interface

Game inspired UI and interactions for a larger international R.O.V. project – Codenamed Delta1. The ROV design project is currently undergoing some serious changes.

  • ROV UI Main Interface
    UI 3rd and current iteration
  • ROV UI Components
    Overview of some of the sandard UI slider elements from the 3rd iteration

The UI was presented at the Oceanology International 2016. Below a few screens from the demo.

  • ROV UI Main Interface
    Some of the UI objects needs to be pressed and hold for x number of seconds before turning off. Here we are in the progress of turning off the camera 1.
  • ROV UI Main Interface
    Camera 1 turned off. All UI objects in the section is dimmed down to illustrate that they are turned off and not available for interaction.
  • ROV UI Main Interface
    Lights section. The goal with this UI was to make it as simple as possible and only show what the operator needs at the current time.
  • ROV UI Main Interface
    The Pan / Tilt manipulator are always available from the lower left. When pressed it will open and at same time fade the current UI section out to keep focus on the task at hand.
  • ROV UI Main Interface
    Video input mosaic UI. Layout mimics the physical layout of the screens.
  • ROV UI Main Interface
    All return values from manipulated screen UI objects are also shown in the upper left corner. We also show the name of the object + the range of the value. The information will fade out as soon as the user stops changing values.

A small selection of sketches and side projects.

  • ROV UI Main Interface
    Experimenting with a centered menu acces
  • ROV UI Menu Sketch
    First sketch of the access from center menu.
  • Defining rules for the 2nd iteration of the UI elements
  • The actual ROV model was a pretty dominant element in the 2nd iteration of the UI
  • ROV UI HUD Interface
    HUD UI 2nd iteration
  • ROV UI Recording Interface
    UI sketch for the video player module
  • ROV UI Interface Sketches
    Some random UI stuff