Delta 1

A Game inspired UI and interactions for a larger international ROV project – Codenamed Delta1. The ROV design project is currently undergoing some serious changes.

  • Detal1 UI 3rd iteration
    UI 3rd and current iteration
  • Detal1 UI 3rd iteration
    Overview of some of the standard UI slider elements from the 3rd iteration

The UI was presented at the Oceanology International 2016. Below a few screens from the demo.

  • Delta1 London camera turn off
    Some of the UI objects need to be pressed and hold for x number of seconds before turning off. Here we are in the progress of turning off the camera one
  • Delta1 London camera off
    Camera 1 turned off. All UI objects in the section are dimmed down to illustrate that they are turned off and not available for interaction
  • Delta1 London lights
    Lights section. The goal with this UI was to make it as simple as possible and only show what the operator needs at the current time
  • Delta1 London pan/tilt
    The Pan / Tilt manipulator is always available from the lower left. When pressed it will open and at the same time fade the current UI section out to keep the focus on the task at hand
  • Delta1 London input mosaic
    Video input mosaic UI. The layout mimics the physical layout of the screens
  • Delta1 London camera value
    All return values from manipulated screen UI objects are also shown in the upper left corner. We also show the name of the object + the range of the value.
    The information will fade out as soon as the user stops changing values

A small selection of sketches and side projects.

  • Delta1 ui sketch
    Experimenting with a centered menu access
  • Delta1 ui sketch
    First sketch of the access from the center menu
  • Delta1 ui sketch
    Defining rules for the 2nd iteration of the UI elements
  • Delta1 ui sketch
    The actual ROV model was a pretty dominant element in the first iteration of the UI
  • Delta1 ui sketch
    HUD UI 2nd iteration
  • Delta1 ui sketch
    UI sketch for the video player module
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