My graduation project from Designskolen kolding, Interactive Media 2008. The project was created together with Mads Moesbæk Pedersen and Martin Lilliendal Hansen. I worked mainly on the visual identity, translating the physical movement onto the avatars + I did all the programming and the Unity work. The Concept and story development was a group effort.
How to play
Control:You control the avatar with the arrow keys
Make a Star: Press spacebar to create a new star
Remove all sounds from the Avatar: Left Ctrl key
Fullscreen: rightclick on the game window and select fullscreen, press the esc key to exit
Hint: click once inside the game window, to lock the windows position.
Note
This is not in any way a finished game. It’s a prototype made for trying out a concept. The sound engine were built in Max/Msp and therefore not included in this demo.
This is a WPSimpleViewerGallery
The project was originally designed as a physical installation where up to 3 people could fly around and explore small sound patterns in a abstract and dreamlike virtual world. The goal of the game / installation was for the players to find and collect the small star-shaped sound blocks. Once a player have collected more than two sounds The installation is a 3 user experience, who either together or alone has to collect small sound blocks, merge them and create new compositions.
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